# NCCL M2N Engine

The `nccl_m2n` weight transfer engine uses [NCCL M2N](https://github.com/NVIDIA/nccl-extensions) to **reshard** weights between two disjoint meshes of GPUs — the trainer and the inference workers — in a single collective per parameter. Unlike the broadcast-based [NCCL engine](nccl.md), the trainer sends its local shard as-is: no full tensor is ever materialized on the training side, whatever its parallelism layout.

## When to Use NCCL M2N

- The trainer and the inference engine use **different parallelism layouts** (e.g. trainer FSDP/EP, inference TP) and gathering full tensors on the trainer is expensive
- Training and inference are on **separate GPUs**, possibly across nodes
- You want weight sync off the critical path of an async RL loop

## Requirements

This backend depends on the `nccl-extensions` Python package (and its `nccl4py` dependency), which vLLM does not install. It needs NCCL 2.30.5 or newer, and `libnccl_m2n.so` is linked against a specific NCCL build, so vLLM must load the same library:

```bash
export VLLM_NCCL_SO_PATH=/path/to/the/same/libnccl.so
```

The backend imports the runtime lazily, so vLLM is unaffected unless you select it.

## How It Works

1. The trainer ranks and all inference workers join **one** NCCL communicator via `StatelessProcessGroup`. Trainer ranks occupy `[0, T)` and workers `[T, T + N)` — m2n meshes are contiguous rank intervals, which is exactly what vLLM's existing `rank_offset` convention produces.
2. At the init handshake the trainer ships the full transfer plan: both meshes — one per side, shared by every parameter — then each parameter's name, dtype, shape and placement. The workers resolve the matching **destination placements** and publish them back over the shared group; the meshes themselves are declared, not negotiated.
3. Each round, both sides issue one `reshard` per parameter in the same order. Every rank in the communicator participates in every reshard, so — as with the NCCL engine — the worker must be inside `update_weights` while the trainer sends. The trainer engine handles that concurrency itself.

### Destination resolution

A parameter is resharded **directly into the live vLLM parameter** when its checkpoint name maps 1:1 onto a model parameter whose shape is either identical to the checkpoint shape (replicated) or differs on exactly one dim by the tensor-parallel factor. That rank then only ever receives its own shard.

Anything else falls back to receiving the full tensor and letting `load_weights` do the sharding, exactly as the NCCL engine does for every parameter. The fallback covers:

- fused parameters (`qkv_proj`, `gate_up_proj`, MoE `w13`/`w2`), whose checkpoint names do not name a model parameter
- quantized models, where the weight loader does more than a sharded copy
- pipeline-parallel deployments

Correctness never depends on a parameter resolving. The engine logs how many parameters took each path at init.

## Configuration

```python
from vllm import LLM
from vllm.config import WeightTransferConfig

llm = LLM(
    model="my-model",
    weight_transfer_config=WeightTransferConfig(backend="nccl_m2n"),
)
```

```bash
vllm serve my-model --weight-transfer-config '{"backend": "nccl_m2n"}'
```

## Trainer Side

The trainer uses the stateful trainer engine. m2n needs each parameter's source layout, which the base `WeightSource` does not carry, so it takes an `M2NWeightSource`. `DTensorModuleSource` covers the common case: it reads each parameter's device mesh and placements and yields **local shards** — it never calls `full_tensor()`.

```python
from vllm.distributed.weight_transfer import (
    RayVLLMWeightSyncClient,
    WeightTransferTrainerFactory,
)
from vllm.distributed.weight_transfer.m2n_source import DTensorModuleSource
from vllm.distributed.weight_transfer.m2n_trainer import M2NTrainerInitInfo

# Called on every trainer rank; rank 0 is the sender.
engine = WeightTransferTrainerFactory.trainer_init(
    init_info=M2NTrainerInitInfo(
        master_address=master_address,
        master_port=master_port,
        world_size=num_trainer_ranks + num_inference_workers,
        num_trainer_ranks=num_trainer_ranks,
        rank=my_rank,
    ),
    client=RayVLLMWeightSyncClient(llm_handle),
    source=DTensorModuleSource(model, num_trainer_ranks),
)

# Each round, on every trainer rank:
engine.send_weights()
```

`send_weights()` drives the whole round — `start_weight_update`, `update_weights`, `finish_weight_update`. Every rank in the communicator must be inside the same reshard, so `update_weights` has to be in flight while the trainer sends; the engine runs it on a helper thread so the trainer loop does not have to open-code that.

Trainers with a custom producer (a Megatron export, MoE re-fusing) subclass `M2NWeightSource` and supply layouts explicitly.

See [`examples/rl/rlhf_m2n.py`](../../../examples/rl/rlhf_m2n.py) for a runnable FSDP → TP example.

## Limitations

- Tensor rank 1..3; 4-D parameters are rejected.
- dtypes: int8/uint8, fp8 e4m3/e5m2, fp16, bf16, int32/uint32, fp32, int64/uint64, fp64. No fp4.
- The trainer's device mesh must cover a contiguous rank interval starting at 0, and be 1-D or 2-D.
- `Partial` placements are not supported.
- Models with known model-level checkpoint preprocessing use the full-tensor
  fallback for the affected module.
- A reshard cannot be issued from inside a CUDA graph capture (weight updates run outside capture, so this only matters for custom callers).
- The reshard plan is capped per *shard*, not per mesh: at most 16 source shards may feed one destination shard, and one source shard may feed at most 64 destination shards (`MAX_SOURCES` / `MAX_TARGETS` in the m2n build; raising either needs a rebuild).
- A directly-resharded parameter spreads over `tp_size` destination shards, so each one is fed by fewer source shards. A parameter on the fallback path is replicated, i.e. a single destination shard fed by every source shard, so a trainer that **sharded** its parameters is still limited to 16 ranks whenever any parameter falls back — which fused parameters always do. A replicated trainer is unaffected.
- Each communicator holds a cached staging pool (~256 MiB by default: 4 channels x 64 MiB).
